ITEC 290 - Project Based Field Experience

Drawing on skills and knowledge gained from the Interactive Technology and Game Design program, students will work as a group to create a technical solution to apply to a real problem or inefficiency in an organization. 


Hours:  90 (Tutorials/Seminars: 30; Field Experience/Clinical: 60)


ITEC 245 and MGMT 450, or permission of Chair


Non-course Prerequisites:
In good standing with a cumulative GPA of 2.0 or higher after a minimum of 30 course credits applicable to the Interactive Technology and Game Design Diploma




Course Content:
- Ownership of student-created intellectual property 
- Professional conduct                         
- Describe inefficiency or problem to be solved 
- Troubleshooting


Learning Outcomes:
- Apply project management principles to work effectively as a team 
- Investigate organizational operations to understand system needs                                                                     
- Create technical solution to identified organizational inefficiency                                                                                   
- Design and build functional application or relevant technical solution to address inefficiency as per plan
- Interface with organization to implement project


Grading System:  Pass/Fail


Passing Grade:  Pass


Textbooks are subject to change. Please contact the bookstore at your local campus for current book lists.